![]() ![]() We had to many people post screenshots of Total War claiming it looks better then AoE4 before release. Total Annihilation/Supreme Commander/Planetary Annihilation are in a completely different league but are also definitely full RTS games with resources, base building and technological progression.ĭon’t unnecessarily compare AoE with Total War please. There are a lot of RTS games that have a lot more units then AoE. Nothing wrong with preferring 200 population but 300 is not even remotely close to Total War. Because for someone can be funny a thing and for someone can be the opposite. I feel you, but problem is that you can’t measure this because “is more or less funny”. But how many games actually do get so far? I mean in SC2 you just run out of resources. Most 1v1 games don’t end in this situation anyway. Options for 100 or 200 pop would probs work best with. AOE 1 had more micromanagement with the 50 pop limit but that for me was too small, never had fun fights. People that play casually with friends and team games.Įven if there would be only one meta again for competitive 1v1, other game modes would benefit more of it. Truthfully i thought 200 in AOE 2 was a lot, 300 is the absolute max and that would be best if larger units used more pop (like a treb required 4-6 pop for the people operating it). AoE3 is a whole different story because the economy is so different.Īnd you have to consider how much fun is it for none competitive players. It’s a 25 year old meta.ĪoE3 and AoM have a villager limit but in those games the over all population isn’t that large (all AoM units cost 2 population and half of the AoE3 ones do) so you have similar issues. Don’t think so, making villagers limits would only create a new meta, then everyone will be doing the same and you will return to the 99% games to be the same, but with a villager limit. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |